Rules of Tourney Eng

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#1by Cao Cao » 21.04.2014, 20:00

Rules of Tourney :

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Starting and joining rules:
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1. Start like count under Duke , King or Imperor control and without claims to Liege titles .
2. Start conditions of plaers must be same .
3. MP Session beginning in 867 . Players take to choose counts which must be in the 1 de-ju Empire or in the Diffirent de-ju Empire Kingdoms , but with common border .
4. Prohibited change character ( random ).
General Rules :
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5. All players together create schedule of mp session use GMT + 0 time . After match pause players must fix time and write it to own match thread .
6. Each match during 2 weeks .
7. Weekends are general time of playing matches ( 4 days ) . If players can not play match at time of weekend they must fix time and play match in the week . Players by agrement can play match not only weekend .
8. Each player choose a character - count which by duke ( chief , king , Emperor ) control .
9. Player can choose to play offensive pagan character if other player agree ( he must ask about it other players agreement ).
10. if player can not continue match by schedule , then player of his team can replace him continue match .
11. Prohibited take back vassals title without right to do this .
12. Game speed 2xd or 1xd or b agreement , 1xd if there is a big PVP war , Pausing: 3-5 min pause is okay on succession or upon gaining heluva land, longer pauses must be justified (not for fine tuning of your domain).
13. Players can replace each other play like 1 character by own agreement .
14. when session hold , hoster must save session and send save to forum .

Character termination rules:
15. Players can kill each other just by assassination . prohibited use plots to kill opponent denasty members .

Vassals and liege :
16. Prohibited illegally revoke the land from vassals and their heirs.
17. Prohibited illegally imprison vassals and theyir heirs without justified reason .
18 .No vassal banishment at all.
19. Vassals can't be leaders of a faction if they dont actually want to press the demands.
20. Max personal demesne size = demesne + 5( just counts titles , no cities ,no church) , Max 2 dukes titles .
21. If the Pope becomes your vassal for any reason he must be granted independence immediately.
22. If you are a Truce Breaker already you cannot break truces anymore.
Waging wars rules:
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23. In all wars if the defending player offers his surrender the attacking player must accept it.
24. Exception: If the war allows the attacker to gain extra counties by occupying them then he is entitled to occupy 50% of the defender's counties before accepting the surrender.
25. If the war lasts for more than 10 years the defender must accept attackers surrender if it's offered.
26. Player can't have any land armies risen when declaring war on another player or when declaring war on AI for player owned land. Retinues must be on their own territory and not by moving action .
27. Prohibited during the war to disband troops in a foreign territory (including the Allies' territory).

.. so no funnies of the type "I DoW you now and my vassals and allies have all their mercs and levies boarded next to your capital already."
Truces with players must be honoured.
No embargo on a republic not having TPs on your territory.
3 Holy Wars per ruler allowed. Player declared Jihad or Great Holy War counts as a single HW.
1 muslim invasion per 50 years allowed. Minimum score of 1000 Piety and 1500 Prestige required to declare one.
1 christian invasion per 50 years allowed. Minimum score of 1000 Piety and 1500 Prestige required to declare one.
1 tribal (horde) invasion per 50 years allowed. Minimum score of 1000 Piety and 1500 Prestige required to declare one.
1 prepared (Norse) invasion per ruler.
1 Crusade, Jihad or Great Holy War per ruler.
Inconclusive wars and unsuccessful invasions don't count towards the limit.
Holy War for territory you already held in the past are considered reconquista and they don't count towards the limit.
Holy Orders in wars for a player's land can be employed only by the defender.

Prepared invasions - Norse:
You can't start preparing an invasion when you are at war.
You can't start or join another war when you are preparing an invasion or already invading anyone.
This is to prevent using invasion generated troops to bash other enemies.

Alamo and Serious Wars :
28. If a player becomes a target of a serious war he is allowed to nominate one of his counties to be his Alamo.
Until the Alamo is completely occupied by any parties the attacking player is not allowed to demand the defending player surrender.
Serious war is any PVP war which (or):
a) the Attacker declares to be serious,
b) targets 20% or more of the Defender's realm,
c) takes away his primary title and/or forces him to abdicate,
d) lowers his crown authority and/or changes his succession law.
29. Attacker is always responsible to announce that the war he declared is serious immediately as it starts.
30. If and additional PVP war is declared upon the defender then all PVP wars which target that defender are immediately considered serious.
31. Alamo can be placed to any county which (or):
a) is the war target or belongs de iure under the war target ,
b) is no further than two counties away from a),
If there are no serious wars about territory then the Alamo can be placed to any county which (or):
a) is no further than 3 counties away from common border between the defender and any attacker,
b) is no further that 3 counties away from the coast, all the way must belong to the defender.

32. Defender is allowed to announce his Alamo only before the war score reaches 50% in the attacker's favour.
33. When additional serious war is declared on the defender he can always relocate the Alamo immediately.

34. Fake wars and other abuses of Alamo won't be tolerated.
Special rules:
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35. Antipope can be created but his claim on the Papacy must be pressed immediately by the creator.
36. No destruction of Empire and Kingdom titles you acquire (by any means).
37. Ducal titles can be destroyed if there is no player dynasty claimant to them.
38. No removal of elective succession for Kingdom and Empire titles. Once such a title is or becomes elective it must remain so.
39. Players cannot join or create any succession change faction targetting an elective K or E title.
40. Player as Vassal can start an invasion only if it secures him independence upon victory.
41. No primary title switching with levy armies and fleets risen.
42. Player can give to son no more than 1 count , 2 dukes , 1 kingdom , 1 Empire Titles .
43. No meddling with another player character's heir and/or his 1st born son. You can't invite him to your court. If this happens by negligence . It must be remedied immediately. Inform the GM .

Become King Ambition.
44. If you change your capital away from the de jure kingdom you started the ambition inside you can't any longer use the Subjugation CB freely. You are limited to use it only once per 10 years, as without the ambition.
Dunno whether it is bug or WAD, but as it gives kinda uncontrollable expansion I decided to restrict it.
Victory conditions :
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45. Destroy opponents or make him vassal .
46. At time of finish match have more number of counts than opponent .
Defeat conditions :
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47. Crush own dynasty ( no heirs ) , but if character have pregnant wife before died then player have right continue play session by reload latest save .
48. Became vassal of other player . If player became vassal of AI , he can continue play
49. Defeat by player or AI .
50. Defeat by disqualification from match , tourney .
51. Defeat by violet rules , by broken playing match time agreement .
Players rules :
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52. Prohibited insult members of tourney or any actions which could be consider like insults .
53. Judges and Administrators make solution about disputed points between players .
54. Participants of tourney must install and use tourney programs and device .
55. Participants of Turnament have to use GMT +0 time zone to fix time of continue match .
56. If player consider that his opponent cheating he need prepare proof ( record video , screens ) and send to administrator caocaobaixiong @gmail.com .
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兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近。

_______________$$$$$$____________孫子曰:兵者,國之大事,死生之地,存亡之道,不可不察也。
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$$$$__________$$$$$$$$$_$$$$$____ 是故百戰百勝,非善之善也﹔不戰而屈人之兵,善之善者也。
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__$$$$$$____$$$$$$$$$$$$$__$$$___ 故上兵伐謀,其次伐交,其次伐兵,其下攻城。攻城之法為不得已。
_____$$$$$__$$$$$$$$$$$_$$__$$___
_______$$$$$$$$$$$$$$$$__$$__$___ 故知勝有五:知可以戰與不可以戰者勝。
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$$$$$$$$$$$$$$$$$$$$$_____$$_____ 凡治眾如治寡,分數是也。
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____________$$$$$$$$$$____$$_____ 是故始如處女,敵人開戶,後如脫兔,敵不及拒。
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__________$$$$$$$$$$$$$$_________ 不可勝在己,可勝在敵。
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________$$$$$$$___$$$$$$$$$______ 兵士甚陷則不懼,無所往則固,深入則拘,不得已則鬥。
________$$$$$$_______$$$$$$$_____ ___$$$_$$$$$____________$$$$_____ 必索敵人之間來間我者,因而利之,導而舍之,故反間可得而用也。 __$$$$$$$$$_________$$$$$$$$_____QQ : 2257417221 , QQ Art of War 孙子兵法 group 193674387 ___$$$$$$$_________$$$$$$$$$_____ Napoleon's Accout : http://steamcommunity.com/id/Cao777
Gallery of Glory
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1st place - Cao Cao
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Golden Dragon of Shogun
2nd Aragami Tourney
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3rd Aragami Tourney
1st place - Cao Cao
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Golden Dragon of Emperor
1st The Last of Samurai Tourney
1st place - Cao Cao
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2nd The Last of Samurai Tourney
1st place - Cao Cao
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1st Kremlin Tourney
Gallery of Achievements
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Golden Dragon of Japan
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receives the one who attains the most points for all competition of one tournament
Cao Cao - 12 victories
Chess of Sun Tzu
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receives one who holds the record for the the quickest victory
Cao Cao - 4 turns
Cao Cao
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