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#161by Attila » 14.05.2014, 08:10

Bugs corrected long. At the start of the game was to put it mildly crude. And only last patches led her to less working condition. At the moment, all the problems with the game mods arise from disconnected-from lag and ending vporotymi safes. And this they persistently silent, and a surprising number of people suffering openly cursing the game-just neznaya similar effect on the mods, which Developed closed their eyes.
Attila

#162by Attila » 14.05.2014, 08:13

# 159 Attila »3 minutes ago
55 Attila »13 minutes ago
All right - voted. Including for fashion diplomacy. But the modes has a bug and said it was unanimously rejected all of it and now the game will go without fashion. And accordingly, some points of the rules, such as the place where states that the prohibition applies are any diplomatic sanctions and actions against the opponent and his allies are not relevant. Why play the game with such a restriction? In Rome 2 diplomatic war is an integral part of the game this time. And if she can not be controlled by the AI ​​faction attacked you or your ally or enemy pushed to this - and this is a scope for uncontrolled muhlezh. Offered to vote for the amendment of paragraph rules
Attila

#163by Attila » 14.05.2014, 08:14

can not imagine otherwise consider as incremental . As it will be in real time , presenting get something even more inadequate . Just a huge map , and if the real-time play , it will be similar to the real - anthill where keep track of everything will be simply impossible , until one player quietly built - another player just pritaranil army and take the capital. And so to pass through the enemy's army , and so impossible. So I would not change anything here to join) . But the speed of the fights I would have changed - funny when you play on the field and deduce several armies of 20 units and they are in a few minutes of each other and Ruban all boils down to who has the reaction faster and he will win . In reality, the battles took place and day , but not a couple of minutes , it's ridiculous. Few tactics in battle.
Attila

#164by Cao Cao » 16.05.2014, 01:41

Conference going to be at 5PM GMT +0 16.05 .2014
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Veni Vidi Vici
兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近。

_______________$$$$$$____________孫子曰:兵者,國之大事,死生之地,存亡之道,不可不察也。
__________$$$$$_$$$$$$____$______
$$$$__________$$$$$$$$$_$$$$$____ 是故百戰百勝,非善之善也﹔不戰而屈人之兵,善之善者也。
$$$$$$_____$$$$$$$$$$$$$$__$$$___
__$$$$$$____$$$$$$$$$$$$$__$$$___ 故上兵伐謀,其次伐交,其次伐兵,其下攻城。攻城之法為不得已。
_____$$$$$__$$$$$$$$$$$_$$__$$___
_______$$$$$$$$$$$$$$$$__$$__$___ 故知勝有五:知可以戰與不可以戰者勝。
_$$$$$$$$$$$$$$$$$$$$_____$______
$$$$$$$$$$$$$$$$$$$$$_____$$_____ 凡治眾如治寡,分數是也。
_$$$$______$$$$$$$$$$______$_____
____________$$$$$$$$$$____$$_____ 是故始如處女,敵人開戶,後如脫兔,敵不及拒。
___________$$$$$$$$$$$$$$$$______
__________$$$$$$$$$$$$$$_________ 不可勝在己,可勝在敵。
_________$$$$$$$$$$$$$$$$________
________$$$$$$$___$$$$$$$$$______ 兵士甚陷則不懼,無所往則固,深入則拘,不得已則鬥。
________$$$$$$_______$$$$$$$_____ ___$$$_$$$$$____________$$$$_____ 必索敵人之間來間我者,因而利之,導而舍之,故反間可得而用也。 __$$$$$$$$$_________$$$$$$$$_____QQ : 2257417221 , QQ Art of War 孙子兵法 group 193674387 ___$$$$$$$_________$$$$$$$$$_____ Napoleon's Accout : http://steamcommunity.com/id/Cao777
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receives the one who attains the most points for all competition of one tournament
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#165by [IG]-AbdulGani-{X} » 17.05.2014, 05:58

вначале обоями играть легкo :centurion:
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#166by Cao Cao » 17.05.2014, 11:22

Don't forget translate to eng .
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Veni Vidi Vici
兵者,詭道也。故能而示之不能,用而示之不用,近而示之遠,遠而示之近。

_______________$$$$$$____________孫子曰:兵者,國之大事,死生之地,存亡之道,不可不察也。
__________$$$$$_$$$$$$____$______
$$$$__________$$$$$$$$$_$$$$$____ 是故百戰百勝,非善之善也﹔不戰而屈人之兵,善之善者也。
$$$$$$_____$$$$$$$$$$$$$$__$$$___
__$$$$$$____$$$$$$$$$$$$$__$$$___ 故上兵伐謀,其次伐交,其次伐兵,其下攻城。攻城之法為不得已。
_____$$$$$__$$$$$$$$$$$_$$__$$___
_______$$$$$$$$$$$$$$$$__$$__$___ 故知勝有五:知可以戰與不可以戰者勝。
_$$$$$$$$$$$$$$$$$$$$_____$______
$$$$$$$$$$$$$$$$$$$$$_____$$_____ 凡治眾如治寡,分數是也。
_$$$$______$$$$$$$$$$______$_____
____________$$$$$$$$$$____$$_____ 是故始如處女,敵人開戶,後如脫兔,敵不及拒。
___________$$$$$$$$$$$$$$$$______
__________$$$$$$$$$$$$$$_________ 不可勝在己,可勝在敵。
_________$$$$$$$$$$$$$$$$________
________$$$$$$$___$$$$$$$$$______ 兵士甚陷則不懼,無所往則固,深入則拘,不得已則鬥。
________$$$$$$_______$$$$$$$_____ ___$$$_$$$$$____________$$$$_____ 必索敵人之間來間我者,因而利之,導而舍之,故反間可得而用也。 __$$$$$$$$$_________$$$$$$$$_____QQ : 2257417221 , QQ Art of War 孙子兵法 group 193674387 ___$$$$$$$_________$$$$$$$$$_____ Napoleon's Accout : http://steamcommunity.com/id/Cao777
Gallery of Glory
Hidden text
1st place - Cao Cao
Image
Golden Dragon of Shogun
2nd Aragami Tourney
Image
3rd Aragami Tourney
1st place - Cao Cao
Image
Golden Dragon of Emperor
1st The Last of Samurai Tourney
1st place - Cao Cao
Image
2nd The Last of Samurai Tourney
1st place - Cao Cao
Image
1st Kremlin Tourney
Gallery of Achievements
Hidden text
Golden Dragon of Japan
Image
receives the one who attains the most points for all competition of one tournament
Cao Cao - 12 victories
Chess of Sun Tzu
Image
receives one who holds the record for the the quickest victory
Cao Cao - 4 turns
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#167by Attila » 17.05.2014, 12:50

Ну как сказать легко. Отношения горят красным с кучей фракций-а это значит что они рано или поздно нападут. Как варианты-проплатить договора и отстрочить или избежать нападения-но это лотерейка-платить врагам, они могут окрепнуть и ударить позже. Поэтому оптимально их хлопнуть поочередно да и все)

Well said easily. Relationships are red with a bunch of factions, which means that sooner or later they will attack. As an option to prepay the contract and defer or avoid attacks, but this lottery ticket-paying enemies, they can get stronger and hit later. Therefore optimally slam their turn and all)
Attila

#168by Attila » 17.05.2014, 14:34

Предлагаю отменить правило в котором после обьявления войны с ИИ должно пройти 10 ходов. Потому как это правило было сделанно исключительно под мод дипломатии дабы избежать мухлежа с безвольным ИИ. Сейчас идет совсем другая игра без мода. И правило не только не актуально но и вредно. Потому как ИИ теперь нападает сам и бывает очень неудобно выжидать 10 ходов для перемирия-а ИИ как раз и любит нападать по пустым городам. Иногда полезно просто замириться с ним временно необходимо.
Attila

#169by Fuzzy Wuzzy » 17.05.2014, 14:36

я за отмену / I for cancellation
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#170by Attila » 17.05.2014, 14:37

Offered cancel rule in which, after the announcement of war with the AI ​​must pass 10 moves. Because this rule has been made exclusively for fashion diplomacy to avoid limp muhlezh with AI. Now there is a completely different game without fashion. And usually not only relevant but also harmful. Because AI now attacks itself and it is very inconvenient to wait 10 turns for a truce, and the AI ​​just loves to attack the empty cities. Sometimes it is helpful just to make peace with him temporarily necessary.
Attila

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